Game Design [WIP] 2019-2020
Hirdmen: The Last Raven [WIP]
It will be a game of exploration with decision making, whose main mechanics is to explore different areas to rediscover the origins of our main character. The player will take the role of Myrkr, an explorer, who must travel a great journey in search of his roots and seek to cleanse the image of his father to the clans of yesteryear. In his journey he will face great threats, exploring the ruins of his ancestors and gaining the trust of the other clans; all this in order to recover the honor of his family.
Prototype image.
Made in Unreal Engine 4.
Hirdmen: Odin’s Ravens [WIP]
TACTICAL REAL-TIME ACTION GAME
Explore, discover, conquer.
Reference images.
Hirdmen: Odin's Ravens will be a real-time action game with a strong tactical component, whose main mechanics will be to infiltrate an area of interest and then loot it. The player will take the role of the leader of an elite corps, a Hird, who is in charge of eliminating potential threats, exploring the terrain, and preparing the raid; all this in order to get as much loot as possible.
Graphics engine to be defined.
Savior of Worlds [WIP]
Roguelite spaceship game. It consists of advancing through a series of levels defeating enemies with your spaceship. To do this you will use the lasers of the ship and you will open a path between your enemies using different combinations of buttons and powers. At the end of each level, the player will be rewarded with 3 different upgrades for his ship from which he can only choose one. These upgrades will change your playing style, since they will affect the physics of the ship, making it more difficult to maneuver or its speed.
Graphics engine to be defined.
Reference images.
Prototype image..
Last Code [WIP]
An adventure and puzzle game set in a cyberpunk anime-style city. Shizu is a hacker who was imprisoned by the City Central Unit, an AI system that has the entire city under its rule. Her mission is to escape from prison, find her way to the CCU and eliminate it; freeing humanity from the icy clutches of the machines.
Made in Unreal Engine 4.
Prototype images.
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